Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives



"Crossword" is a cinematic visualization of Alzheimer's disease achieved by exploring various digital and analog manipulations of printed typography. Using a stop-motion technique, I sequenced more than 2,000 still images to create a flowing cinematic experience.

The conceptual elements of confusion associated with this disease are accentuated by the soundtrack, which plays in reverse during the 'dream' sequence and seamlessly switches to forward play during the 'reality' section of the film.

Untitled 1


Untitled 1 was created in my second semester at MassArt for the Design as Experience class where I was given the task of creating an experience. I chose to shoot in black and white, a thirty-second film that showed a close-up of me shaving.  read more »

True Tales from the ER. An Animated Documentary


True Tales from the ER is an animated documentary, which is an animation set to real audio. This genre of animation has gotten much attention recently due, in part, to the popularity of Robert Smigel's animated shorts, "Fun with Real Audio" on Saturday Night Live. In his shorts, Smigel uses audio from sources such as TV interviews with celebrities and then animates to the audio with a liberal artistic license.  read more »

Patterns of Time


Edwin Abbott, English writer and clergyman, published in 1884 a short book called ”Flatland”. The book is an interesting and very early exercise into the perception of space; the human being lives in 3+1 dimensions – 3 spatial planes and a punctum of time. The characters of Flatland live in a 2+1 universe; thus the flatness of the title, the completely eliminated perception of volume.  read more »

Simple Gestures


Another early project that dealt with the experience of human motion was my Hand Movie, a piece I made in the Dynamic Typography course. The assignment was to represent music visually using time-based media. The goal of the piece was to not only express the music visually, but to also see if simple, human gestures could take on a poetic quality.  read more »

Transformation: Connectivity Through the Digital Atmosphere


New technologies should not overwhelm us. They should open up new levels of comfort without compensating the intuitive essence of life. Activities within the digital world should mirror seamless qualities of the activities in nature. Appropriate metaphors need to be imbued within a system of interactions to occur fluidly.  read more »



Digital information in tangible form puts knowledge transfer into the receivers’ hand by forming a direct relationship with the receiver. This method also appeals to multiple senses. InsideOut is a prototype for an installation that investigates language through simultaneous engagement with textural objects and associated sounds.  read more »

Experience Design: A Holistic Approach


My philosophical and visual research is based on a holistic approach towards new Media. Holistic thinking means to consider parts which interact and create a whole. Holistic thinking in regards to communication also means to consider man and his senses. Our senses define the edge of consciousness. The senses feed shards of information to the brain like pieces of a jigsaw puzzle. As J.Z. Young describes: "it may be a great part of the secret of the brain's powers is the enormous opportunity provided for interaction between the effects of stimulating each part of the receiving fields. It is this provision of interacting-places or mixing-places that allows us to react to the world as a whole to much greater degree than others animals can do”.  read more »

Interactive Media and the Poetic: An Exploration into the Elements of Interactive Media


This thesis investigates interactive media's capacity to communicate the poetic. "Poetic" meaning the ability of language to communicate abstract and conceptual messages, as opposed to informational language that focuses on objects and their relationships to physical space.  read more »

You are here. You will be there.


The first project assigned to us as incoming 1st year MFA design students at Mass Art was to create an interactive experience that addressed the meaning of "you are here." It was an open-ended assignment intended to reveal our potential thesis interests. The goal for my project was to give users a unique interactive experience based on the process of running a marathon by considering the many meanings of the phrase "you are here."  read more »

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