Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

Art Archive: An Interactive Art Exhibit


The Art Archive is an interactive exhibit of European modernist painting from 1910 to 1930, specifically tracing the development of expressionism, abstractionism, realism, and fantasy. It offers information about art historical movements as well as broader cultural and historical trends. The interface and information design were conceived to make viewers aware of the geographic and cultural context which framed and grounded each work exhibited. By visually incorporating multiple levels within a single screen, the project employed layering to compact the information.  read more »

iamnowhere: An Interactive Art Exhibit


It was an open-ended prompt. Beginning with a typographic concept that could produce two vastly different readings, “I am nowhere” or “I am now here,” the assignment was to create an interactive experience that would play off of this duality. I choose to create an interface for viewing images that I grouped as signifying either meaning: You are now here, or nowhere. My database of images drew upon two corresponding sets of images one drawn from persuasive, opulent luxury advertising and the other from documentary photography of refugee camps.  read more »

Cambridge Specimens: Narratives found in the vernacular


The Cambridge Specimens book is a visual essay that weaves a visual narrative out of interpretations of found type – the hand-lettered, imperfect language of grafitti, storefronts, and placards that forms the urban semiotic landscape. Recontextualizing and interpreting such images on the printed page, each book presents a narrative stream of close-readings of widely varied vernacular typographic material: parking signs, gravestones, church signage, and even gas and sewer covers.  read more »

Visualizing Visuality / Interactive Tools for Visual Literacy


To become literate and articulate in the domain of images, to be competent in understanding the nature and structure of visual messages, is to be keenly aware of one’s vision. It also means mastering a common set of terms attached to what one sees and creates. Attaining this comprehensive understanding of visual form is the task of a design student.  read more »

Ancient Divination Parallels New Media: Cartomancy in an Interactive Context


For centuries, the tarot has been an interactive narrative system employing such new media principles as nonlinearity, randomness, modularity, and algorithm.  read more »

forWordPlay: Experiential Learning of a Foreign Language via Interactive Play


My thesis research investigates how play can influence learning a foreign language and how the interactive medium can serve as a bridge between the actions of learning and playing.  read more »

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media


In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

Intimacy in Digital Communication


Leaving my home, my country, a comfortable womb, I start a new communication journey. I’m the person who loves to express myself well. I love to build up relationships with people by talking to them. Having intimate relationships with good friends makes me feel comfortable and happy. As a foreign student in United States, communicating in second language and keeping in touch with friends in Taiwan brought challenges to me in building up and maintaining relationships.  read more »



Jellyfish visualizes an encyclopedia of the arts. The project should be seen as an experiment, which deals with a dynamic interface. The purpose was to remove a static, conventional design and to achieve a playful interface. The application was developed in Processing and uses an XML database to update content.  read more »

The Chordinator and The Harmonographer


The Chordinator re-creates and expands Lissajous experiment as an interactive computer application. Lissajous projection was limited to one single interval; two notes, because his physical projection system could only be bi-dimensional. The starting point of the Chordinator is to take advantage that a computer system can create the illusion of depth easily. There are 3 spatial dimensions that the human perception can discern: height, width and depth.  read more »

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