Projects

Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

Perceiving Interaction: Between Light and Illusory Perception of Space

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This thesis focuses on light as a tool to recreate the perception of space.

I created a series of experimental case studies to observe the interaction between light, physical filters and space. The experimentation was based on a three-layer projection system with light sources, physical filters and spatial surfaces including balloons, paper waves, and foam core triangular structure, among others. For each layer of the system, I used a manifold projection of image, motion and sound content, as well as various materials, textures and shapes, to test multiple variables and possibilities.  read more »

Using Dynamic Media to Create and Augment the Experience of Narrative

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“Narrative serves to inform, educate, and entertain. It provides meaning, background, and context, and it incites interest in what is next.”  read more »

Dynamic Systems of Engagement

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We now have the tools and technology to create just about any interactive system imaginable. But how can we ensure that our designs are engaging? Dynamic Systems of Engagement illuminates how dynamic, interactive, computationally based systems offer new opportunities for engagement with participants and third-party observers. Through numerous case studies, I explore three core themes: data visualization, dynamic systems, and engagement.  read more »

postscript: Writing in the Late Age of Print

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My thesis is an exploration in new digital writing and mark-making environments. Looking at physical surfaces such as bathroom walls and their virtual counterparts like Instant Messaging and Text Messaging, my work straddles two worlds: The virtual and the physical. By conducting a series of experiments studying written forms, multimedia environments, and collaborative writing surfaces, I will expand our definition of the writing space and uncover new methods of communicating.  read more »

Drawing in Code: Pixels, Pencils, Process

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Throughout my life I have changed the tools I use for drawing, starting at a young age with markers, crayons, and pencil, eventually learning to paint with oils and watercolors. Painting is a process which I still consider drawing, only with a brush. In my undergraduate studies I learned to printmaking. And then it happened... about eight years ago I started using the computer as a drawing tool. Now I use it almost exclusively. It wasn’t until the last year of my graduate program that I asked myself, “Why?”  read more »

Smart Intermediaries

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Abstract:
“When media progresses, at the same time, design progresses as well.” -Kenya Hara

Industrial design adapts to new technologies such as computers, GPS, and the Internet. These interactive media provides more open-ended opportunities for creative communication between users and products in a larger system with a number of different products.  read more »

Shape Mix

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ShapeMix is the project I created as a testbed for several theories of audiovisual exchange. I wanted to create a place where one or more audiovisual objects could live in one space and be manipulated.

At the heart of the project is the notion of a confined space that represents left and right/ pan and up and down volume. each of the shapes (circles in this case) represents a sound. Inversely, each sound represents a shape. The two are synonymous. Each of the circles can be manipulated with sonic and visual effects that give
audiovisual cues.  read more »

Garden City

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I was interested in developing a design strategy that would connect gardeners from around the world. The Garden City concept is a channel of communication designed to be used by urban gardeners of all skill levels. It is a platform for gardeners to ask questions and provide answers, or simply share information about past experiences.  read more »

Bathroom Writing Database

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Bathroom Writing, an interactive anthology of inscriptions found in restrooms, is a virtual bathroom wall where visitors search posts through various filtering systems. Each post on the wall is cataloged through a variety of keywords, such as sex, writing implement, color, and theme. Information is then hidden and revealed based on decisions made by the visitor.  read more »

Making Meaning: 100 Clips & Stills from TV and Film

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Making Meaning: 100 Clips & Stills from TV and Film is a collection of time-based media examples that illustrate cinematic techniques that help convey meaning. Created as a teaching tool for time-based design courses, Making Meaning permits students to select clips based on visual interest, search for specific terms, watch an annotated timeline of the clip, and find cross-references to similar clips.  read more »

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