Selected Projects from the DMI Archives

The Observer and the Observed

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“The Observer and the Observed” analyzes Facebook as ‘an experience’ as defined by John Dewey. Charles Baudelaire's usage of the term flâneur, one who walks to experience the urban landscape, is used as an additional lens to explore and compare the modern day virtual navigator.  read more »

Jellyfish

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Jellyfish visualizes an encyclopedia of the arts. The project should be seen as an experiment, which deals with a dynamic interface. The purpose was to remove a static, conventional design and to achieve a playful interface. The application was developed in Processing and uses an XML database to update content.  read more »

A Learner-Centered Approach to Teaching Programming

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Learning to program is difficult, and of particular challenge to an audience of artists, designers and educators. These learners may have a limited background in mathematics and programming logic and also vastly different motivations from a student majoring in computer science. Yet the pedagogy we use to teach them programming is the same as for everyone.  read more »

postscript: Writing in the Late Age of Print

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My thesis is an exploration in new digital writing and mark-making environments. Looking at physical surfaces such as bathroom walls and their virtual counterparts like Instant Messaging and Text Messaging, my work straddles two worlds: The virtual and the physical. By conducting a series of experiments studying written forms, multimedia environments, and collaborative writing surfaces, I will expand our definition of the writing space and uncover new methods of communicating.  read more »

Having or Not Having an Experience: The Beatles: RockBand in High Definition

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In his seminal 1934 essay Having an Experience, John Dewey, philosopher, psychologist, and straight-faced user of the word inchoate, describes the difference between experiencing things and “having an experience” [1]. He states “experience occurs continuously, because the interaction of live creature and environing conditions is involved in the very process of living” [2]. Thus, everything is experience.  read more »

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media

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In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

Digital+Human Communication

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Computer-mediated communication systems today focus too much on convenience, such as speed and efficiency, and filter out the important elements of human communication, such as physical space, gestures, emotions, and individual uniqueness. Using dynamic mapping as a methodology, my thesis investigates how we can inject richer nuances of human communication into online communication systems.  read more »

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