Selected Projects from the DMI Archives

Using Dynamic Media to Create and Augment the Experience of Narrative

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“Narrative serves to inform, educate, and entertain. It provides meaning, background, and context, and it incites interest in what is next.”  read more »

LightOn

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LightOn is a project to explore new form of interpersonal communication over distance through lamps and light. The concept prototype is a pair of network-connected lamps and triggers located in different places. When one person turns the light on, the lamp in another side will also light on. Light is employed to create the illusion that people, separated by distance, are connected. It provides a subtle and peripheral way of communication for people in different places.  read more »

Sensing at the Periphery

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My thesis research focuses on exploring the possibilities of dynamic media design to facilitate more human and multi-sensory, and therefore, a more natural way to access information and to communicate.

In my thesis, I researched the historical, theoretical and psychological aspects of communication and technology and developed six case studies to determine how dynamic media design can incorporate the human senses in modern communication.  read more »

Proximity Lab: Studies in Physical-Computational Interface and Self-directed User Experience

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Proximity Lab is a participatory installation to investigate the role of physical proximity in interpersonal communication and interfaces that promote self-directed exploration. The exhibit is an experimental interface platform designed to visualize relationships between users and mediated spaces.  read more »

Memex & Facebook: Similar tools. Similar goals. Divergent paths.

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In comparing the features of Vannevar Bush’s mythical Memex and Mark Zuckerberg’s social network powerhouse Facebook, this paper highlights the similarities in each system’s lofty goals while pointing out differences in the paths taken to achieve them. Whereas both systems allow users to collect, consult, and share data, Bush’s focus is on introspection while Zuckerberg’s is on over sharing.  read more »

MEMENTO

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In response to an assignment asking students to create an interactive interface to the movie Memento, I chose to experiment with the effect of discarding a linear timeline in favor of creating stories based on user interest and goals.  read more »

You Are Here

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The Design Studio I assignment asked first-year students to explore place, space, and time through the language of mapping and information architecture. My final work for “You Are Here” is a playful interface for users that combines the visual language and rules of play of Tetris with a collage of sounds gathered from my daily commute.  read more »

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