Joseph Liberty, MFA ’11
project
In Design Studio, the first project assigned to us was to create an interactive experience that
addressed the meaning of “you are here.” It was an open-ended assignment that raised many
questions. The goal for my project was to give users a unique interactive experience based on
gaining information about my family, friends, and people whom I have worked with and inspired
me along the way.
The phrase “you are here” can have different meanings. This allowed me to explore different
types of medium. I was fascinated about the use of social media and networking in 3-D physical
form and how people communicated with each other in today’s world of interaction.
concept:
I wanted to create an haptic experience to force the user to get away from the
computer. By going though this process, it led me to develop a 3-Dimentional object in space
that would project information about my life. The user can then access the database to reveal
information about my family, friends and people whom I worked with.
how it works:
The experience of navigating through the projection is similar to that of a touch
screen. You are in front of this object and this information at that moment of where I started from
and how I move through my process of work experiences to the current point of grad school. In
order to access information about a friend or family member, the user has to touch the
information, in this case a person in front of them to navigate. This would allow the user to move
through the past and present.
conclusion:
I had a tough time trying to wrap my head around dealing with such a complex
database. I learned that defining context for a project helps to clarify design decisions to help
move it forward. While I thought this was an interesting idea, not being able to build it and test it
was frustrating. In the end I would have changed my approach to creating a physical prototype
instead of a projection. I would never know whether or not it was successful. However, this
project forced me to think about designing experiences and complex databases.
Keywords: environment, experimentation form, human interaction, interaction, motion, play, projection, social networking