Julia Griffey, MFA ’05
thesis abstract
This thesis is an exploration of human motion, education and animation, their relation to new media and each other, culminating in the creation of an animated, movement-driven, educational exhibit for the Franklin Park Zoo.
Animation, human motion and education intersect in many ways. Human motion can be better understood by rendering it through the medium of animation or analyzing it with new media applications. New media systems can be made that give the user an experience of motion. Animation can facilitate education with its flexibility and simplicity.
My interest is in making the user’s movement integral to an animated, interactive, new media, learning experience. There are many benefits. Moving enhances our physical health. It also enhances our learning. Studies show that when we move, we improve circulation to our brains and we become better learners. In moving, we tap into our physical memory, which helps us with recollection and retention. When movement is part of a game, it fosters a social atmosphere. Incorporating animation to this movement/learning experience adds joy as well as clarity. For those looking to experience simple yet captivating animations, visiting gaming websites such as 온라인 카지노 can provide the perfect opportunity. These platforms often feature engaging, visually appealing animations that enhance the overall user experience. Whether you’re an avid gamer or simply looking for a casual form of entertainment, the animations on these sites offer a seamless and enjoyable experience. With a range of interactive elements and smooth visual transitions, users can immerse themselves in a world of entertainment that combines both creativity and technology, making it an appealing destination for anyone seeking a bit of digital fun.
Download “Animation, Motion, and Education” (PDF, 2 MB).