Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

Expressive Code


Who are the makers in the digital world, and what is their form? Since physical objects are more likely reveal the process of making done by the hand, I wanted to investigate the process of making in a digital environment to find visual clues of making.  read more »

Animal Studies 1.0


The short, animated film, Animal Studies 1.0, evolved from a
rotoscoping exercise.  read more »

Animation, Motion and Education


This thesis is an exploration of human motion, education and ani-
mation, their relation to new media and each other, culminating in the creation of an animated, movement-driven, educational exhibit for the Franklin Park Zoo.  read more »

Making a Human Mark: Bridging the Gap Between Traditional and New Media


My interest in the field of new media, and the subject of my thesis
investigation, is to attempt to synthesize tactile, material objects and electronic technology into discrete new media objects using sound, light, video, and the human form as mediating tools.  read more »

Mobile Learning Inside a Museum


This thesis explores how handheld mobile devices expand and augment the informal learning opportunities present inside museum spaces. By using constructivist-learning pedagogy as the guiding principle for fostering high level thinking dispositions, my work brings together characteristics of museum environments, wireless technology and learning theory to create user centered learning tools, which are participatory, experiential and interactive.  read more »

Proximity Lab: Studies in Physical-Computational Interface and Self-directed User Experience


Proximity Lab is a participatory installation to investigate the role of physical proximity in interpersonal communication and interfaces that promote self-directed exploration. The exhibit is an experimental interface platform designed to visualize relationships between users and mediated spaces.  read more »

Graphing Application for Molecular Biology


In November 2002 i spent a day in one of the molecular biology labs at the Boston University observing researchers working at their computers. I was surprised to see that the programs they were using to present their findings were standard graphic design applications: Illustrator, Photoshop and QuarkXpress. They explained that just about every published piece of scientific findings involved the creation of graphs using these design tools. No graphics software tailored to their specific needs — focusing on data instead of on visual formatting — existed.  read more »

Data Shadow: Remixing Our Public and Private Selves in the Age of New Media


The goal of Data Shadow: Remixing our Public and Private Selves in the Age of New Media is to design work that explicitly communicates the negative effects new technology has on our privacy, and further, on our public and private identities.  read more »

Digital+Human Communication


Computer-mediated communication systems today focus too much on convenience, such as speed and efficiency, and filter out the important elements of human communication, such as physical space, gestures, emotions, and individual uniqueness. Using dynamic mapping as a methodology, my thesis investigates how we can inject richer nuances of human communication into online communication systems.  read more »

The Articulation of Visual Experiences Through Algorithm


The Articulation of Visual Experiences Through Algorithm explores the concepts and possibilities computation presents as a creative medium for design.  read more »

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