Projects

Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

The Enhanced Object

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The functional analog objects of our lives: the clock, coffee maker, telephone, and many countless other devices have seen the benefits of infusing technology into their daily functions. This has allowed us to create an interactive life where we coexist with intelligent objects.  read more »

Mapping Science: Overlapping Science and Design

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Mapping Science documents the different steps in the elaboration of prototypes of interactive visualization tools for scientific data manipulation. The thesis focuses in the interaction between scientists and their data, and in the application of design principles to achieve better results when scientists organize, structure, input, store, and visualize scientific data.  read more »

Anymails

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Anymails is a visualization of my received emails. I have investigated how I can use natural metaphors to visualize my inbox, its structure and attributes. The metaphor of microbes is used. My objective is to offer the user another experience of his email world.  read more »

El pistolon/Shooter, and narrative sequencing

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The purpose of this case study was to explore how photography and sound could be used to create a limited sequence of images that tell a story. The story itself is then segmented into parts that can be triggered and resequenced by the user at a keyboard or midi device. This triggering of alternative paths in the plot allows the user to explore the narrative from the perspectives of the different characters. In the end the narrative becomes potentially more immersive and provides a more dynamic storytelling experience.  read more »

Totem

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The nature of these sound layers is meant to be suggestive of a personal trait or emotional quality that defines the character. Giving the sound an intimate quality is critical to how the audience responds to these caras. The intent is to draw interest below the surface level. The goal in combining these two elements is to suggest a connection between the tonality of the sounds playing and the emotions implied by the character’s gesturing.  read more »

Natural Metaphors for Information Visualizations

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My thesis research investigates how one can use metaphors of natural form and behavior for information to support a better understanding of data systems.  read more »

A Sense of Place

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As time has gone by and people have asked me what it’s about — I’ve been able to boil it down to one sentence: My thesis is about creating a sense of place through photography and sound.  read more »

Dynamic Illusion: Designing Unpredictable Interactive Experiences

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My thesis investigates the vocabulary and role of dynamic illusion in the interactive environment. I am particularly interested in utilizing visual illusion to create an immersive, exploratory, unpredictable, poetic, and meaningful experience that activates both physical and mental participation by an audience.  read more »

Poetry of Enigma

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The first project for Major Studio examined the topic of location, particularly as it relates to new media. Throughout the course of the project, my concept evolved from being a task-oriented gaming experience in a context of a labyrinth to a more abstract representation of the concept of location through automatic poem creation.

9 Notes: An Experiment in Narrative + Interface

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The visual metaphor is a basic principle of effective interface design. Meaning, in a GUI, arises from the representation of a real world concept in a digital world. Familiar objects mimic their real-world analogues, yet often extend their purpose with “unreal” capabilities. This is true of the desktop GUI. Its world of folders, briefcases, address books, trashcans, and other office implements is not quite the same as its real-life version. At the same time, it is so commonplace that we barely notice it.  read more »

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