Thesis Projects

Selected theses from the DMI Archive

A Learner-Centered Approach to Teaching Programming

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Learning to program is difficult, and of particular challenge to an audience of artists, designers and educators. These learners may have a limited background in mathematics and programming logic and also vastly different motivations from a student majoring in computer science. Yet the pedagogy we use to teach them programming is the same as for everyone.  read more »

A Sense of Place

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As time has gone by and people have asked me what it’s about — I’ve been able to boil it down to one sentence: My thesis is about creating a sense of place through photography and sound.  read more »

Ancient Divination Parallels New Media: Cartomancy in an Interactive Context

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For centuries, the tarot has been an interactive narrative system employing such new media principles as nonlinearity, randomness, modularity, and algorithm.  read more »

Animation, Motion and Education

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This thesis is an exploration of human motion, education and ani-
mation, their relation to new media and each other, culminating in the creation of an animated, movement-driven, educational exhibit for the Franklin Park Zoo.  read more »

Body in Motion: A Powerful Tool for Creative Learning and Social Interaction

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In my thesis, I explore the power of body language and nonverbal communication with respect to social learning and interaction. I create physical and online spaces with the tools that encourage people to interact freely and spontaneously. An essential part of my thesis is to provide ways and means for people to be active, move their bodies to be more natural, and possibly, to have fun.  read more »

Creative Communities: Designing to Invite Participation in the Creative Process

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How do you define creativity?
Creativity is not defined by the best looking poster or slickest packaging. Creativity is the capacity to identify a problem and then move quickly to deliver a solution. I believe many people have this creative capacity within them, but not everyone is in a place to express it. My role as designer is to create conditions that invite people to explore this creative aspect of themselves.  read more »

Data Shadow: Remixing Our Public and Private Selves in the Age of New Media

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The goal of Data Shadow: Remixing our Public and Private Selves in the Age of New Media is to design work that explicitly communicates the negative effects new technology has on our privacy, and further, on our public and private identities.  read more »

Digital+Human Communication

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Computer-mediated communication systems today focus too much on convenience, such as speed and efficiency, and filter out the important elements of human communication, such as physical space, gestures, emotions, and individual uniqueness. Using dynamic mapping as a methodology, my thesis investigates how we can inject richer nuances of human communication into online communication systems.  read more »

Drawing in Code: Pixels, Pencils, Process

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Throughout my life I have changed the tools I use for drawing, starting at a young age with markers, crayons, and pencil, eventually learning to paint with oils and watercolors. Painting is a process which I still consider drawing, only with a brush. In my undergraduate studies I learned to printmaking. And then it happened... about eight years ago I started using the computer as a drawing tool. Now I use it almost exclusively. It wasn’t until the last year of my graduate program that I asked myself, “Why?”  read more »

Dynamic Illusion: Designing Unpredictable Interactive Experiences

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My thesis investigates the vocabulary and role of dynamic illusion in the interactive environment. I am particularly interested in utilizing visual illusion to create an immersive, exploratory, unpredictable, poetic, and meaningful experience that activates both physical and mental participation by an audience.  read more »

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