Projects

Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

Digital Cartography

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Andrew Ellis and Alexander Wang collaborated on this project.

Digital Cartography is a short documentary film on the transition of maps into their digital form. In this film we speak with programmer and mapmaker Jeffrey Warren from the MIT Media Lab and Dietmar Offenhuber from SENSEable City Lab at MIT. We explore the cultural, economic and technical aspects of mapmaking and how they affect the way we communicate with one another.  read more »

Telling Stories: Digital Personae and Self-Discovery 1998-2000

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Abstract:
An exploration of my/ own autobiography as told through interactions with dynamic media. The dynamic media user constructs a digital persona whose desires influence the experience of media interaction. To the extent that the creation of this persona is an intentional and performative act, potential exists for an "aesthetic" experience as defined by John Dewey.

Beginning  read more »

The Observer and the Observed

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“The Observer and the Observed” analyzes Facebook as ‘an experience’ as defined by John Dewey. Charles Baudelaire's usage of the term flâneur, one who walks to experience the urban landscape, is used as an additional lens to explore and compare the modern day virtual navigator.  read more »

Uninformed Opinions [1] & Other Observations on "New Media" Innovations/Inventors

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Throughout the lurid and sundry course of human technological history, mankind has continuously and relentlessly sought ways of improving the human condition. Whether it be figuring out how to fashion a round stone to construct a wheelbarrow to make the carrying of, well, things easier or unlocking the power of the atom to achieve cataclysmic energy sources because we can, the human race does not rest.  read more »

Having or Not Having an Experience: The Beatles: RockBand in High Definition

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In his seminal 1934 essay Having an Experience, John Dewey, philosopher, psychologist, and straight-faced user of the word inchoate, describes the difference between experiencing things and “having an experience” [1]. He states “experience occurs continuously, because the interaction of live creature and environing conditions is involved in the very process of living” [2]. Thus, everything is experience.  read more »

The Rope Project

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The Rope Project.
I approached this project by deconstructing the rope. I decided to convert the rope into a tool. I started by becoming familiar with the rope. I played, dragged, and tied it into different knots. The interaction made the rope more flexible and easy to handle.

Restrictions - 15 minutes every day for 14 days.  read more »

Dynamic Range Insanity: The Effect of Digitalization on The Art of (Popular) Music Recording (Briefly)

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A presentation detailing how popular music recording has been uniquely effected by the use of digital recording devices and practices, and the digital phenomena that is a direct result of these devices and practices.

Analog Vs. Digital:  read more »

MEMENTO-VISION™: Re-imagining a Conversation

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The penultimate scene in the film “Memento” (Christopher Nolan, 1999), featuring Leonard Shelby (Guy Pierce) and Teddy (Joe Pantoliano) is presented in a Black Box Theatre, on two screens. These screens, facing each other, will represent Leonard and Teddy, respectively, with each character’s audio dialogue split and playing from behind each screen.  read more »

Untitled (Rope)

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An exploration of a piece of rope as an object and a material.

Each student was given a piece of rope, approximately four feet long. The assignment was to interact with the rope for fifteen minutes, every day, for fourteen days, and to document the interactions. The type of interaction was left up to the student, as was the medium of documentation.  read more »

MEMENTO

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In response to an assignment asking students to create an interactive interface to the movie Memento, I chose to experiment with the effect of discarding a linear timeline in favor of creating stories based on user interest and goals.  read more »

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