Projects

Student projects shown below are organized alphabetically by title.

Selected Projects from the DMI Archive

Telling Stories: Digital Personae and Self-Discovery 1998-2000

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Abstract:
An exploration of my/ own autobiography as told through interactions with dynamic media. The dynamic media user constructs a digital persona whose desires influence the experience of media interaction. To the extent that the creation of this persona is an intentional and performative act, potential exists for an "aesthetic" experience as defined by John Dewey.

Beginning  read more »

The Articulation of Visual Experiences Through Algorithm

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The Articulation of Visual Experiences Through Algorithm explores the concepts and possibilities computation presents as a creative medium for design.  read more »

The Chordinator and The Harmonographer

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The Chordinator re-creates and expands Lissajous experiment as an interactive computer application. Lissajous projection was limited to one single interval; two notes, because his physical projection system could only be bi-dimensional. The starting point of the Chordinator is to take advantage that a computer system can create the illusion of depth easily. There are 3 spatial dimensions that the human perception can discern: height, width and depth.  read more »

The Enhanced Object

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The functional analog objects of our lives: the clock, coffee maker, telephone, and many countless other devices have seen the benefits of infusing technology into their daily functions. This has allowed us to create an interactive life where we coexist with intelligent objects.  read more »

The Musical Solar System of Rick Rubin

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Rick Rubin is one of the most influential music producers of the last 30 years, having produced an expansive and diverse body of work. The Musical Solar System of Rick Rubin attempts to visualize his centrality in the history of contemporary popular music by making Rubin the “Sun” in a solar system that connects him with every song sampled on “Like This,” a song by Girl Talk, the ultimate mashup curator of pop music.  read more »

The Observer and the Observed

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“The Observer and the Observed” analyzes Facebook as ‘an experience’ as defined by John Dewey. Charles Baudelaire's usage of the term flâneur, one who walks to experience the urban landscape, is used as an additional lens to explore and compare the modern day virtual navigator.  read more »

The Rope Project

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The Rope Project.
I approached this project by deconstructing the rope. I decided to convert the rope into a tool. I started by becoming familiar with the rope. I played, dragged, and tied it into different knots. The interaction made the rope more flexible and easy to handle.

Restrictions - 15 minutes every day for 14 days.  read more »

The Rope Project

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As a 2–week project, Design As Experience students were asked to create a cumulative “visual response” to a length of rope. This was an opportunity for me to overcome my initial reaction against an unpleasant material and to explore the impact of documentation of the relics of a performance.  read more »

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media

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In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

Totem

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The nature of these sound layers is meant to be suggestive of a personal trait or emotional quality that defines the character. Giving the sound an intimate quality is critical to how the audience responds to these caras. The intent is to draw interest below the surface level. The goal in combining these two elements is to suggest a connection between the tonality of the sounds playing and the emotions implied by the character’s gesturing.  read more »

Transformation: Connectivity Through the Digital Atmosphere

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New technologies should not overwhelm us. They should open up new levels of comfort without compensating the intuitive essence of life. Activities within the digital world should mirror seamless qualities of the activities in nature. Appropriate metaphors need to be imbued within a system of interactions to occur fluidly.  read more »

True Tales from the ER. An Animated Documentary

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True Tales from the ER is an animated documentary, which is an animation set to real audio. This genre of animation has gotten much attention recently due, in part, to the popularity of Robert Smigel's animated shorts, "Fun with Real Audio" on Saturday Night Live. In his shorts, Smigel uses audio from sources such as TV interviews with celebrities and then animates to the audio with a liberal artistic license.  read more »

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