Projects

Student projects shown below are organized alphabetically by title.

Selected Projects from the DMI Archive

Natural Metaphors for Information Visualizations

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My thesis research investigates how one can use metaphors of natural form and behavior for information to support a better understanding of data systems.  read more »

Patterns of Time

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Edwin Abbott, English writer and clergyman, published in 1884 a short book called ”Flatland”. The book is an interesting and very early exercise into the perception of space; the human being lives in 3+1 dimensions – 3 spatial planes and a punctum of time. The characters of Flatland live in a 2+1 universe; thus the flatness of the title, the completely eliminated perception of volume.  read more »

Perceiving Interaction: Between Light and Illusory Perception of Space

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This thesis focuses on light as a tool to recreate the perception of space.

I created a series of experimental case studies to observe the interaction between light, physical filters and space. The experimentation was based on a three-layer projection system with light sources, physical filters and spatial surfaces including balloons, paper waves, and foam core triangular structure, among others. For each layer of the system, I used a manifold projection of image, motion and sound content, as well as various materials, textures and shapes, to test multiple variables and possibilities.  read more »

Poetry of Enigma

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The first project for Major Studio examined the topic of location, particularly as it relates to new media. Throughout the course of the project, my concept evolved from being a task-oriented gaming experience in a context of a labyrinth to a more abstract representation of the concept of location through automatic poem creation.

postscript: Writing in the Late Age of Print

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My thesis is an exploration in new digital writing and mark-making environments. Looking at physical surfaces such as bathroom walls and their virtual counterparts like Instant Messaging and Text Messaging, my work straddles two worlds: The virtual and the physical. By conducting a series of experiments studying written forms, multimedia environments, and collaborative writing surfaces, I will expand our definition of the writing space and uncover new methods of communicating.  read more »

Proximity Lab: Studies in Physical-Computational Interface and Self-directed User Experience

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Proximity Lab is a participatory installation to investigate the role of physical proximity in interpersonal communication and interfaces that promote self-directed exploration. The exhibit is an experimental interface platform designed to visualize relationships between users and mediated spaces.  read more »

reMap

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This project explores the urban landscape through algorithmic walking and photography. Each participant (over thirty people) was asked to walk the following directions from any starting point in their city: 1) walk west 2) take your first right 3) take your first left 4) take your first right 5) stop. These were the only restrictions. A participant was then encouraged to take photographs at any point along their walk. Some of the cities covered were: Boston, Paris, Auckland, Santiago de Chile, and Tokyo.  read more »

Sensing at the Periphery

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My thesis research focuses on exploring the possibilities of dynamic media design to facilitate more human and multi-sensory, and therefore, a more natural way to access information and to communicate.

In my thesis, I researched the historical, theoretical and psychological aspects of communication and technology and developed six case studies to determine how dynamic media design can incorporate the human senses in modern communication.  read more »

Shape Mix

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ShapeMix is the project I created as a testbed for several theories of audiovisual exchange. I wanted to create a place where one or more audiovisual objects could live in one space and be manipulated.

At the heart of the project is the notion of a confined space that represents left and right/ pan and up and down volume. each of the shapes (circles in this case) represents a sound. Inversely, each sound represents a shape. The two are synonymous. Each of the circles can be manipulated with sonic and visual effects that give
audiovisual cues.  read more »

Simple Gestures

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Another early project that dealt with the experience of human motion was my Hand Movie, a piece I made in the Dynamic Typography course. The assignment was to represent music visually using time-based media. The goal of the piece was to not only express the music visually, but to also see if simple, human gestures could take on a poetic quality.  read more »

Smart Intermediaries

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Abstract:
“When media progresses, at the same time, design progresses as well.” -Kenya Hara

Industrial design adapts to new technologies such as computers, GPS, and the Internet. These interactive media provides more open-ended opportunities for creative communication between users and products in a larger system with a number of different products.  read more »

Synaesthesia as a Model for Dynamic Media

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Thesis Abstract
Throughout human evolution our senses have evolved, and the tools we have invented have augmented our sensory exchanges with our surroundings. The extent to which we engage with the tools we invent, and how we use our senses to engage with them, has had a tremendous impact on our understanding of how these tools function.  read more »

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