Projects

Student projects shown below are organized alphabetically by title.

Selected Projects from the DMI Archive

El pistolon/Shooter, and narrative sequencing

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The purpose of this case study was to explore how photography and sound could be used to create a limited sequence of images that tell a story. The story itself is then segmented into parts that can be triggered and resequenced by the user at a keyboard or midi device. This triggering of alternative paths in the plot allows the user to explore the narrative from the perspectives of the different characters. In the end the narrative becomes potentially more immersive and provides a more dynamic storytelling experience.  read more »

Experience Design: A Holistic Approach

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My philosophical and visual research is based on a holistic approach towards new Media. Holistic thinking means to consider parts which interact and create a whole. Holistic thinking in regards to communication also means to consider man and his senses. Our senses define the edge of consciousness. The senses feed shards of information to the brain like pieces of a jigsaw puzzle. As J.Z. Young describes: "it may be a great part of the secret of the brain's powers is the enormous opportunity provided for interaction between the effects of stimulating each part of the receiving fields. It is this provision of interacting-places or mixing-places that allows us to react to the world as a whole to much greater degree than others animals can do”.  read more »

Expressive Code

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Who are the makers in the digital world, and what is their form? Since physical objects are more likely reveal the process of making done by the hand, I wanted to investigate the process of making in a digital environment to find visual clues of making.  read more »

Fall Installation

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The installation was inspired by my first experience of the beautiful, Bostonian fall. Driven by this experience, I have created the "Fall" installation in the Doran Gallery, MassArt, Boston.The "Fall" installation is composed of real leaves placed in a circle on the floor of the gallery. The leaves are shaped as a perfect circle, made out of two hues of leaves. At the middle of the circle, there are red leaves which are surrounded by yellow and brown leaves. The viewer can view, smell and touch the leaves.  read more »

Fearless Speaking: Complaints-in-a-Container

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Abstract
Luckily, most human do not go through huge traumas of war or disaster, but we still deal with small traumas every day. Fearless Speaking—Complaints-in-a-Container is a project to help people to open up and communicate small displeasure in semi-public places and release their emotions without fear of being recognized.

Motivation  read more »

forWordPlay: Experiential Learning of a Foreign Language via Interactive Play

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My thesis research investigates how play can influence learning a foreign language and how the interactive medium can serve as a bridge between the actions of learning and playing.  read more »

Garden City

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I was interested in developing a design strategy that would connect gardeners from around the world. The Garden City concept is a channel of communication designed to be used by urban gardeners of all skill levels. It is a platform for gardeners to ask questions and provide answers, or simply share information about past experiences.  read more »

Graphing Application for Molecular Biology

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In November 2002 i spent a day in one of the molecular biology labs at the Boston University observing researchers working at their computers. I was surprised to see that the programs they were using to present their findings were standard graphic design applications: Illustrator, Photoshop and QuarkXpress. They explained that just about every published piece of scientific findings involved the creation of graphs using these design tools. No graphics software tailored to their specific needs — focusing on data instead of on visual formatting — existed.  read more »

Having or Not Having an Experience: The Beatles: RockBand in High Definition

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In his seminal 1934 essay Having an Experience, John Dewey, philosopher, psychologist, and straight-faced user of the word inchoate, describes the difference between experiencing things and “having an experience” [1]. He states “experience occurs continuously, because the interaction of live creature and environing conditions is involved in the very process of living” [2]. Thus, everything is experience.  read more »

iamnowhere: An Interactive Art Exhibit

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It was an open-ended prompt. Beginning with a typographic concept that could produce two vastly different readings, “I am nowhere” or “I am now here,” the assignment was to create an interactive experience that would play off of this duality. I choose to create an interface for viewing images that I grouped as signifying either meaning: You are now here, or nowhere. My database of images drew upon two corresponding sets of images one drawn from persuasive, opulent luxury advertising and the other from documentary photography of refugee camps.  read more »

InsideOut

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Digital information in tangible form puts knowledge transfer into the receivers’ hand by forming a direct relationship with the receiver. This method also appeals to multiple senses. InsideOut is a prototype for an installation that investigates language through simultaneous engagement with textural objects and associated sounds.  read more »

Insight

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The "Insight" project is a world map presentation which is composed of people's points of view from all around the world. Along with the user's city information, the platform presents two photos by each user: 1. A picture of the view from his/her window (the exterior). 2. The view of the inside of the room (the interior). The two photos are a chance for a more personal, individual output of our world today. While in social networks the users are limited to their own friends' data, here they have the chance to discover and explore different people, places and cultures.  read more »

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