Projects

Student projects shown below are organized alphabetically by title.

Selected Projects from the DMI Archive

Cambridge Specimens: Narratives found in the vernacular

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The Cambridge Specimens book is a visual essay that weaves a visual narrative out of interpretations of found type – the hand-lettered, imperfect language of grafitti, storefronts, and placards that forms the urban semiotic landscape. Recontextualizing and interpreting such images on the printed page, each book presents a narrative stream of close-readings of widely varied vernacular typographic material: parking signs, gravestones, church signage, and even gas and sewer covers.  read more »

Chinatown

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Chinatown is a site-specific interactive narrative in Chinatown, Boston. The project uses QR codes to 'tag' stories told through videos that a participant can access using a camera on their phone to scan the individual codes. After a participant watches the video, they are prompted to record a video, sound or take photographs and create their own QR codes to leave in Chinatown for others to experience. The hope for this project was to create an ongoing interactive story of the people, places and food in Chinatown.  read more »

Creative Communities: Designing to Invite Participation in the Creative Process

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How do you define creativity?
Creativity is not defined by the best looking poster or slickest packaging. Creativity is the capacity to identify a problem and then move quickly to deliver a solution. I believe many people have this creative capacity within them, but not everyone is in a place to express it. My role as designer is to create conditions that invite people to explore this creative aspect of themselves.  read more »

Crossword

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"Crossword" is a cinematic visualization of Alzheimer's disease achieved by exploring various digital and analog manipulations of printed typography. Using a stop-motion technique, I sequenced more than 2,000 still images to create a flowing cinematic experience.

The conceptual elements of confusion associated with this disease are accentuated by the soundtrack, which plays in reverse during the 'dream' sequence and seamlessly switches to forward play during the 'reality' section of the film.

Data Shadow: Remixing Our Public and Private Selves in the Age of New Media

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The goal of Data Shadow: Remixing our Public and Private Selves in the Age of New Media is to design work that explicitly communicates the negative effects new technology has on our privacy, and further, on our public and private identities.  read more »

Digital Cartography

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Andrew Ellis and Alexander Wang collaborated on this project.

Digital Cartography is a short documentary film on the transition of maps into their digital form. In this film we speak with programmer and mapmaker Jeffrey Warren from the MIT Media Lab and Dietmar Offenhuber from SENSEable City Lab at MIT. We explore the cultural, economic and technical aspects of mapmaking and how they affect the way we communicate with one another.  read more »

Digital+Human Communication

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Computer-mediated communication systems today focus too much on convenience, such as speed and efficiency, and filter out the important elements of human communication, such as physical space, gestures, emotions, and individual uniqueness. Using dynamic mapping as a methodology, my thesis investigates how we can inject richer nuances of human communication into online communication systems.  read more »

Documentation of Live Performance and Variable Media Artworks

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Abstract:
In response to a research assignment asking us to speculate on the future of a non-digital technology as it transitions to a media platform, I chose to examine the impact of documentation on performance artists’ approach to creating new work, and the role that digital documentation plays in shaping our experience of live performance.

Presentation Overview

What is Performance Art?  read more »

Drawing in Code: Pixels, Pencils, Process

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Throughout my life I have changed the tools I use for drawing, starting at a young age with markers, crayons, and pencil, eventually learning to paint with oils and watercolors. Painting is a process which I still consider drawing, only with a brush. In my undergraduate studies I learned to printmaking. And then it happened... about eight years ago I started using the computer as a drawing tool. Now I use it almost exclusively. It wasn’t until the last year of my graduate program that I asked myself, “Why?”  read more »

Dynamic Illusion: Designing Unpredictable Interactive Experiences

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My thesis investigates the vocabulary and role of dynamic illusion in the interactive environment. I am particularly interested in utilizing visual illusion to create an immersive, exploratory, unpredictable, poetic, and meaningful experience that activates both physical and mental participation by an audience.  read more »

Dynamic Range Insanity: The Effect of Digitalization on The Art of (Popular) Music Recording (Briefly)

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A presentation detailing how popular music recording has been uniquely effected by the use of digital recording devices and practices, and the digital phenomena that is a direct result of these devices and practices.

Analog Vs. Digital:  read more »

Dynamic Systems of Engagement

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We now have the tools and technology to create just about any interactive system imaginable. But how can we ensure that our designs are engaging? Dynamic Systems of Engagement illuminates how dynamic, interactive, computationally based systems offer new opportunities for engagement with participants and third-party observers. Through numerous case studies, I explore three core themes: data visualization, dynamic systems, and engagement.  read more »

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