Projects

Student projects shown below are organized in reverse chronological order with most recent projects shown first.

Reverse-chronological listing of DMI Archives

Shape Mix

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ShapeMix is the project I created as a testbed for several theories of audiovisual exchange. I wanted to create a place where one or more audiovisual objects could live in one space and be manipulated.

At the heart of the project is the notion of a confined space that represents left and right/ pan and up and down volume. each of the shapes (circles in this case) represents a sound. Inversely, each sound represents a shape. The two are synonymous. Each of the circles can be manipulated with sonic and visual effects that give
audiovisual cues.  read more »

Garden City

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I was interested in developing a design strategy that would connect gardeners from around the world. The Garden City concept is a channel of communication designed to be used by urban gardeners of all skill levels. It is a platform for gardeners to ask questions and provide answers, or simply share information about past experiences.  read more »

Bathroom Writing Database

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Bathroom Writing, an interactive anthology of inscriptions found in restrooms, is a virtual bathroom wall where visitors search posts through various filtering systems. Each post on the wall is cataloged through a variety of keywords, such as sex, writing implement, color, and theme. Information is then hidden and revealed based on decisions made by the visitor.  read more »

Making Meaning: 100 Clips & Stills from TV and Film

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Making Meaning: 100 Clips & Stills from TV and Film is a collection of time-based media examples that illustrate cinematic techniques that help convey meaning. Created as a teaching tool for time-based design courses, Making Meaning permits students to select clips based on visual interest, search for specific terms, watch an annotated timeline of the clip, and find cross-references to similar clips.  read more »

Digital Cartography

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Andrew Ellis and Alexander Wang collaborated on this project.

Digital Cartography is a short documentary film on the transition of maps into their digital form. In this film we speak with programmer and mapmaker Jeffrey Warren from the MIT Media Lab and Dietmar Offenhuber from SENSEable City Lab at MIT. We explore the cultural, economic and technical aspects of mapmaking and how they affect the way we communicate with one another.  read more »

Telling Stories: Digital Personae and Self-Discovery 1998-2000

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Abstract:
An exploration of my/ own autobiography as told through interactions with dynamic media. The dynamic media user constructs a digital persona whose desires influence the experience of media interaction. To the extent that the creation of this persona is an intentional and performative act, potential exists for an "aesthetic" experience as defined by John Dewey.

Beginning  read more »

The Observer and the Observed

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“The Observer and the Observed” analyzes Facebook as ‘an experience’ as defined by John Dewey. Charles Baudelaire's usage of the term flâneur, one who walks to experience the urban landscape, is used as an additional lens to explore and compare the modern day virtual navigator.  read more »

Uninformed Opinions [1] & Other Observations on "New Media" Innovations/Inventors

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Throughout the lurid and sundry course of human technological history, mankind has continuously and relentlessly sought ways of improving the human condition. Whether it be figuring out how to fashion a round stone to construct a wheelbarrow to make the carrying of, well, things easier or unlocking the power of the atom to achieve cataclysmic energy sources because we can, the human race does not rest.  read more »

Having or Not Having an Experience: The Beatles: RockBand in High Definition

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In his seminal 1934 essay Having an Experience, John Dewey, philosopher, psychologist, and straight-faced user of the word inchoate, describes the difference between experiencing things and “having an experience” [1]. He states “experience occurs continuously, because the interaction of live creature and environing conditions is involved in the very process of living” [2]. Thus, everything is experience.  read more »

Synaesthesia as a Model for Dynamic Media

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Thesis Abstract
Throughout human evolution our senses have evolved, and the tools we have invented have augmented our sensory exchanges with our surroundings. The extent to which we engage with the tools we invent, and how we use our senses to engage with them, has had a tremendous impact on our understanding of how these tools function.  read more »

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