video

Chinatown

chinatown_03-thumb.jpg

Chinatown is a site-specific interactive narrative in Chinatown, Boston. The project uses QR codes to 'tag' stories told through videos that a participant can access using a camera on their phone to scan the individual codes. After a participant watches the video, they are prompted to record a video, sound or take photographs and create their own QR codes to leave in Chinatown for others to experience. The hope for this project was to create an ongoing interactive story of the people, places and food in Chinatown.  read more »

The Rope Project

rope_01-thumb.jpg

As a 2–week project, Design As Experience students were asked to create a cumulative “visual response” to a length of rope. This was an opportunity for me to overcome my initial reaction against an unpleasant material and to explore the impact of documentation of the relics of a performance.  read more »

Documentation of Live Performance and Variable Media Artworks

documentation_01-thumb.jpg

Abstract:
In response to a research assignment asking us to speculate on the future of a non-digital technology as it transitions to a media platform, I chose to examine the impact of documentation on performance artists’ approach to creating new work, and the role that digital documentation plays in shaping our experience of live performance.

Presentation Overview

What is Performance Art?  read more »

MEMENTO

memento_02-thumb.jpg

In response to an assignment asking students to create an interactive interface to the movie Memento, I chose to experiment with the effect of discarding a linear timeline in favor of creating stories based on user interest and goals.  read more »

MEMENTO-VISION™: Re-imagining a Conversation

field_mementovision_02-thumb.jpg

The penultimate scene in the film “Memento” (Christopher Nolan, 1999), featuring Leonard Shelby (Guy Pierce) and Teddy (Joe Pantoliano) is presented in a Black Box Theatre, on two screens. These screens, facing each other, will represent Leonard and Teddy, respectively, with each character’s audio dialogue split and playing from behind each screen.  read more »

Digital Cartography

digitalcartography_06-thumb.jpg

Andrew Ellis and Alexander Wang collaborated on this project.

Digital Cartography is a short documentary film on the transition of maps into their digital form. In this film we speak with programmer and mapmaker Jeffrey Warren from the MIT Media Lab and Dietmar Offenhuber from SENSEable City Lab at MIT. We explore the cultural, economic and technical aspects of mapmaking and how they affect the way we communicate with one another.  read more »

Making Meaning: 100 Clips & Stills from TV and Film

making_meaning_01-thumb.jpg

Making Meaning: 100 Clips & Stills from TV and Film is a collection of time-based media examples that illustrate cinematic techniques that help convey meaning. Created as a teaching tool for time-based design courses, Making Meaning permits students to select clips based on visual interest, search for specific terms, watch an annotated timeline of the clip, and find cross-references to similar clips.  read more »

A Sense of Place

morales-thumb.jpg

As time has gone by and people have asked me what it’s about — I’ve been able to boil it down to one sentence: My thesis is about creating a sense of place through photography and sound.  read more »

Untitled 1

spiradakis_untitled-1_01.jpg

Untitled 1 was created in my second semester at MassArt for the Design as Experience class where I was given the task of creating an experience. I chose to shoot in black and white, a thirty-second film that showed a close-up of me shaving.  read more »

Crossword

k4_thumb.jpg

"Crossword" is a cinematic visualization of Alzheimer's disease achieved by exploring various digital and analog manipulations of printed typography. Using a stop-motion technique, I sequenced more than 2,000 still images to create a flowing cinematic experience.

The conceptual elements of confusion associated with this disease are accentuated by the soundtrack, which plays in reverse during the 'dream' sequence and seamlessly switches to forward play during the 'reality' section of the film.

Syndicate content
Login | The Dynamic Media Institute and Massachusetts College of Art and Design are trademarks and all contents of this site are Copyright 2005 - 2012 unless otherwise noted. Writings and projects are property of their respective authors. Reproduction in whole or in part is prohibited without prior consent.