narrative

reMap

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This project explores the urban landscape through algorithmic walking and photography. Each participant (over thirty people) was asked to walk the following directions from any starting point in their city: 1) walk west 2) take your first right 3) take your first left 4) take your first right 5) stop. These were the only restrictions. A participant was then encouraged to take photographs at any point along their walk. Some of the cities covered were: Boston, Paris, Auckland, Santiago de Chile, and Tokyo.  read more »

Chinatown

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Chinatown is a site-specific interactive narrative in Chinatown, Boston. The project uses QR codes to 'tag' stories told through videos that a participant can access using a camera on their phone to scan the individual codes. After a participant watches the video, they are prompted to record a video, sound or take photographs and create their own QR codes to leave in Chinatown for others to experience. The hope for this project was to create an ongoing interactive story of the people, places and food in Chinatown.  read more »

Documentation of Live Performance and Variable Media Artworks

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Abstract:
In response to a research assignment asking us to speculate on the future of a non-digital technology as it transitions to a media platform, I chose to examine the impact of documentation on performance artists’ approach to creating new work, and the role that digital documentation plays in shaping our experience of live performance.

Presentation Overview

What is Performance Art?  read more »

MEMENTO

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In response to an assignment asking students to create an interactive interface to the movie Memento, I chose to experiment with the effect of discarding a linear timeline in favor of creating stories based on user interest and goals.  read more »

"The Vicious GPS"

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The "vicious GPS" is a navigation app which guides the user to go around in circles, in a loop – where "The End is Where We Start From". This GPS is "infallible" device that always fails. It is misleading, deceptive, evil, and personal. During the journey the application reveals its evilness and persona. The user gives himself mentally and physically to the machine while it fails to deliver its innate purpose.  read more »

Insight

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The "Insight" project is a world map presentation which is composed of people's points of view from all around the world. Along with the user's city information, the platform presents two photos by each user: 1. A picture of the view from his/her window (the exterior). 2. The view of the inside of the room (the interior). The two photos are a chance for a more personal, individual output of our world today. While in social networks the users are limited to their own friends' data, here they have the chance to discover and explore different people, places and cultures.  read more »

Using Dynamic Media to Create and Augment the Experience of Narrative

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“Narrative serves to inform, educate, and entertain. It provides meaning, background, and context, and it incites interest in what is next.”  read more »

9 Notes: An Experiment in Narrative + Interface

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The visual metaphor is a basic principle of effective interface design. Meaning, in a GUI, arises from the representation of a real world concept in a digital world. Familiar objects mimic their real-world analogues, yet often extend their purpose with “unreal” capabilities. This is true of the desktop GUI. Its world of folders, briefcases, address books, trashcans, and other office implements is not quite the same as its real-life version. At the same time, it is so commonplace that we barely notice it.  read more »

True Tales from the ER. An Animated Documentary

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True Tales from the ER is an animated documentary, which is an animation set to real audio. This genre of animation has gotten much attention recently due, in part, to the popularity of Robert Smigel's animated shorts, "Fun with Real Audio" on Saturday Night Live. In his shorts, Smigel uses audio from sources such as TV interviews with celebrities and then animates to the audio with a liberal artistic license.  read more »

Mapping Narrative: La Jetée + Twelve Monkeys

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The goal of this project was to develop an interactive learning tool to compare the story and storytelling of two science fiction classics: the 1962 French movie La Jetée by Chris Marker, and the 1995 American movie Twelve Monkeys by Terry Gilliam, inspired by La Jetée.  read more »

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