environment

You Are Here

youarehere_04-thumb.jpg

The Design Studio I assignment asked first-year students to explore place, space, and time through the language of mapping and information architecture. My final work for “You Are Here” is a playful interface for users that combines the visual language and rules of play of Tetris with a collage of sounds gathered from my daily commute.  read more »

MEMENTO-VISION™: Re-imagining a Conversation

field_mementovision_02-thumb.jpg

The penultimate scene in the film “Memento” (Christopher Nolan, 1999), featuring Leonard Shelby (Guy Pierce) and Teddy (Joe Pantoliano) is presented in a Black Box Theatre, on two screens. These screens, facing each other, will represent Leonard and Teddy, respectively, with each character’s audio dialogue split and playing from behind each screen.  read more »

"The Vicious GPS"

The vicious GPS_02-thumb.jpg

The "vicious GPS" is a navigation app which guides the user to go around in circles, in a loop – where "The End is Where We Start From". This GPS is "infallible" device that always fails. It is misleading, deceptive, evil, and personal. During the journey the application reveals its evilness and persona. The user gives himself mentally and physically to the machine while it fails to deliver its innate purpose.  read more »

Perceiving Interaction: Between Light and Illusory Perception of Space

Perceiving Interaction_13_thumb.jpg

This thesis focuses on light as a tool to recreate the perception of space.

I created a series of experimental case studies to observe the interaction between light, physical filters and space. The experimentation was based on a three-layer projection system with light sources, physical filters and spatial surfaces including balloons, paper waves, and foam core triangular structure, among others. For each layer of the system, I used a manifold projection of image, motion and sound content, as well as various materials, textures and shapes, to test multiple variables and possibilities.  read more »

Proximity Lab: Studies in Physical-Computational Interface and Self-directed User Experience

karatzas_thumg.jpg

Proximity Lab is a participatory installation to investigate the role of physical proximity in interpersonal communication and interfaces that promote self-directed exploration. The exhibit is an experimental interface platform designed to visualize relationships between users and mediated spaces.  read more »

Syndicate content
Login | The Dynamic Media Institute and Massachusetts College of Art and Design are trademarks and all contents of this site are Copyright 2005 - 2012 unless otherwise noted. Writings and projects are property of their respective authors. Reproduction in whole or in part is prohibited without prior consent.