creativity

The Rope Project

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As a 2–week project, Design As Experience students were asked to create a cumulative “visual response” to a length of rope. This was an opportunity for me to overcome my initial reaction against an unpleasant material and to explore the impact of documentation of the relics of a performance.  read more »

Auto-Tune: Altering The Musical Landscape

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Jeff Bartell and Zach Kaiser collaborated on this project.

The goal of our project was to research the musical and cultural implications of the recording software plug-in, Auto-Tune; a relatively new tool has taken the musical world by storm over the past 12 years. Our research highlights, and seeks to present the qualitatively new phenomena that have been created by its ubiquitous use in music and Internet culture.  read more »

Telling Stories: Digital Personae and Self-Discovery 1998-2000

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Abstract:
An exploration of my/ own autobiography as told through interactions with dynamic media. The dynamic media user constructs a digital persona whose desires influence the experience of media interaction. To the extent that the creation of this persona is an intentional and performative act, potential exists for an "aesthetic" experience as defined by John Dewey.

Beginning  read more »

Garden City

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I was interested in developing a design strategy that would connect gardeners from around the world. The Garden City concept is a channel of communication designed to be used by urban gardeners of all skill levels. It is a platform for gardeners to ask questions and provide answers, or simply share information about past experiences.  read more »

Creative Communities: Designing to Invite Participation in the Creative Process

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How do you define creativity?
Creativity is not defined by the best looking poster or slickest packaging. Creativity is the capacity to identify a problem and then move quickly to deliver a solution. I believe many people have this creative capacity within them, but not everyone is in a place to express it. My role as designer is to create conditions that invite people to explore this creative aspect of themselves.  read more »

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